hello,
Is there any idea how you can move a camera to a position so that a geometry would fit perfect in it s frame ?
I have tried to do calculation with bounding box and estimate a correct distance,
but there are so many factors to consider (angle of view of camera, max size, frame size etc…)
The maya frame selected works quit good.
But uses views and animates it (which i don’t know how it behaves in headless machine batch)
Is there a way to get just the calculated results of a frame.
Or any methods available that can help me on this ?
thanks !
Sven