Hey,
What is the quickest way to get a list of points from a blendshape that were deformed given a target?
For example, if I have a target called r_brow_up, I’d like to get a list of points that moved compared to the original mesh.
My first thought was to trigger the target, query the points of both the target and the original and determine from that what points moved. However this seems slow. Is there something in the blendshape node I can query?
Cheers,
-Sean