Linear Weighting decomposition from Blendshapes/Mesh Movement/Delta Mush

Hey Everyone,

I’m looking for more resources on this concept. I’ve spent a bit of time hunting around and collating some information based on more recent information.

So far I have,

Hans Godard’s work:

Binh Huy Le and Zhigang Deng’s work at the University of Houston
http://graphics.cs.uh.edu/ble/papers/2012sa-ssdr/index.html
http://graphics.cs.uh.edu/ble/papers/2014s-ske/index.html

Does anyone know of other work out there in this area?

Thanks!