Does anyone have experience or tips for looping nHair simulation in Maya for animation cycles? I have some thoughts on how to approach it but it seems like it might be very heavy handed and not have the best result. I have considered weighting heavier to the attract curve on the ins and outs, that will hit the poses but does not lend itself to better motion. Duping the animation so that there are three cycles and pulling the simulation and loop from the middle one is usually a good fallback but the simulation itself is not as consistent. What would you guys suggest is the better approach here.
Thanks!