Hi guys,
i resort to your wisdom in Maya.
I need to bake the animation of a lot of characters and the first step for this is selecting all the controls. Ideally this wouldn’t be a problem if the names of the controls were all following the same scheme for example ending in “_CTRL”.
But i cannot rely on that.
Animators have pickers with a SELECT ALL button but it has all the control names hardcoded. That is not an option, there may be like 400 hundred controls per character in average.
We have thought of another two ideas:
- start using character sets for every character and through python select the character sets. The inherent problem is that we would need to republish each character (we are working with shotgun).
- start using sets and import each character set for every scene, but this has the disadvantage of slowing the animators workflow.
I’m sure we haven’t come with all possible ideas so that’s why i ask you guys, i’m sure you have faced the same problem at anytime in your work experience.
Thanks