[Maya] Assign local rotation axes with MEL

Is it possible to modify LRA of a transform node not manually but with MEL code?

xform -rotateAxis 0 45 0 pCube1;
cmds.xform('pCube1', rotateAxis=(0,45,0))

Keep in mind that adjusting the LRA of normal transforms will give your object rotation values as they don’t have a separate orientation channel like joints do.