I’m having problems with rendering transparency in mental ray in maya. The problem I’m having is that while the transparency renders out, I have these “ghost” highlight pixels on the transparency of the skirt. I’ve played with so many things in mental ray and maya and have not been able to get rid of it.
Some of the things i’ve played with and toggled to no avail are:
-adjust lighting/turning lights off, still the same
-premultiplied checkbox
-camera background color (did help a lot)
-changing sampling mode under quality in mental ray
Just some of the things I’ve played with, but I’ve played with it so much without it changing much that I’m not sure what else I tinkered with.
The shader used is a blinn
Does anyone know what could the problem be and how to solve it? Thanks for any input.