Hello all,
I am looking for resources (tutorials, articles, research papers, books, etc.) about ART QA (not necessarily game QA). Basically QA practices and tools which aid the art creation process. I’m not really looking for game QA testing, where the game is tested as a whole, but the steps before.
I’d be interested to hear how QA is handled during different production steps (modeling, animation, etc). I’m interested in tools (e.g. check tools), processes (approval systems, checklists, etc).
I’d also be happy to hear about production horror stories of how reworking assets to death could have been prevented with some oversight
Why my interest? I would like to research current art production QA practices for a research degree, and come up with ways for improvement, and possibly try them out at my company in a production setting.
Thank you!
edit: I would also be interested in wider quality topics, as long as they relate somehow to art production, such as lean, kaizen or other management approaches and philosophies that have the aim of promoting quality and customer satisfaction.