Hey there,
Please move this post to the appropriate forum if I’ve picked the wrong one.
I’ve already spoken to a few of you about this earlier at GDC and Siggraph on how Intel can better enable game artists. This is an update to you and the rest that I haven’t had the pleasure of meeting.
Our texture compression plugin is finally ready for beta testing under its new official name, Intel® Texture Works plugin for Photoshop.
General information on the plugin can be found here:
https://software.intel.com/en-us/articles/intel-texture-compression-plugin-for-photoshop
In this stage we are graciously seeking your time to test and provide feedback on the first version of the plugin in order to make sure everything works as it should, and gets better where it needs to. With your help it should become a very useful tool for us all.
You can access the plugin beta from its GitHub repository here:
http://gametechdev.github.io/ITW-Beta-Test/
Please use the GitHub Issue tracking/labeling system to log your bugs, enhancement (requests), and feedback (general impressions appreciated). Labels really help here - please use them.
Thank you
Jeffery A. Williams
Visual Computing Engineering
Software Services Group
Intel Corporation
@jawilli312