I’ve exported a .anim file via maya and copied it into the Unity project folder. But, unity cannot analysis it.
I found that there’re so many .anim files here from either being created directly by unity or included in the full .fbx file which contains models joints and animations. However the sole .anim exported cannot be analysised,why?and, how to fix it?..
Or…Those two .anim files that used in Maya and Unity are totally different things just with a same suffix coincidentally?..