Motionbuilder constraints priority

Hi all,

I’m trying to rig a tentacle in Motionbuilder and as a first step I’m rigging a FK/IK bone chain that will control the points of a 3DCurve.

I have my FK chain, my IK chain, and the follower chain that will be driven by the other two.

The problem is that when I activate the parent constraints that control the weighting between the two chains, all hell breaks loose. The IK constrain goes crazy and it’s impossible to carry on with the rigging.

I 'm aware that the contraints in Mobu are evaluated by priority according to their order in the constraints folder and I think that maybe my issue is related to this.

Anyway, I need some of your wisdom to help me out. Please check the attached file. In it you’ll have the opportunity to activate the parent constraints and see what happens.

Thanks!