Lighting artist - Guerrilla Games Cambridge UK

SCEE’s Guerrilla Cambridge Studio is looking for a talented lighting artist to join their art team. In this role you will light levels to a high visual standard based on concept art and direction from your lead. You will also need to balance lighting requirements between visuals, gameplay navigability and technical restrictions.

Your portfolio should:

  • Show that you are passionate about, and have a good knowledge of, lighting, rendering, shading and colour.

  • Demonstrate photo-real lighting of environments, either in stills or motion.

  • Contain both real time and fully offline renders.

  • Demonstrate advanced skills of modeling, shading and texturing in any relevant 3D package (Maya preferred).

  • Demonstrate that you can recreate a range of lighting styles.

It would also be beneficial if your portfolio:

  • Demonstrates photo-real lighting of characters, either in stills or motion.

  • Demonstrates environments lit in recent AAA games.

  • Demonstrates environments lit within strict performance budgets.

Candidate:

We’re interested in hearing from you if:

  • You understand the science behind real-world lighting.

  • You are able to work within a predefined art style as part of a multi-disciplinary team.

  • You are able to deliver work to a high level of quality within fixed time constraints.

  • You show enthusiasm, drive and the ability to learn new processes.

  • You are able to communicate ideas with others, and are able to take direction effectively.

  • You are able to balance technical, gameplay and artistic constraints, and are able to work collaboratively on reaching a solution between disciplines.

  • You are able to work with a high level of autonomy but are also comfortable working with feedback.

It would be beneficial but not required if:

  • You have development experience on at least one shipped game.

  • You have development experience on console games.

  • You have working knowledge of modern shader models, in particular physically based materials and lighting.

  • You display a strong interest in cutting edge game rendering and lighting techniques.

  • You have lit environments to run within game performance budgets.

  • You have lit environments with multiple game engines.

  • You have lit environments using both prebaked and fully real time game lighting systems.

  • You have experience using Photoshop, zbrush, nDO and dDo.

https://www.playstationjobs.co.uk/vacancy/1130-Lighting-Artist