Game memory bloat from non-art
Our games are for mobile / tablet, so it’s been a common experience to have a producer or engineer at demand that we reduce the size of or textures/meshes/animation
in order to squeeze into older/crappier devices. But our game is getting uglier and uglier, and we want some solid arguments for push back.
In addition to art, are there other common memory bloats in a game?
Or is this too case by case specific?