I wanna know what your approach would be to this.
The result I’m after is something like the liquids in games such as “Where’s my water” and “World of Goo”:
Also, below (Wave machine):
http://google.github.io/liquidfun/
I know about nParticles and Fluids in Maya, but despite being very experienced with said 3d application I have no experience with dynamics and I simply don’t have time to sit down and just experiment for 2 weeks.
I’m only interested in 2d. I want to setup some experiment where you say for instance, pour some fluid into a container such as a jar or a vial. Then I plan on rendering this out to a sprite sheet (might become a very big sheet so I dunno if it’s a good idea).