Hey all!
I’m not sure how I want to focus this or what direction necessarily, however, I was thinking of an expression in Maya as opposed to a SDK connection.
Here’s the idea.
I have a rotation controller that only rotates in one axis, z in this case, all other channels are locked and hidden.
There are 3 joints, 2 are placed on either side of central joint. For this exercise, the center is non participating so therefore let’s call the active joints L and R.
jointL and jointR and arrow_ctrl.
When I rotated arrow_ctrl.rz <0, jointL.rz = -numbers for as long as arrow_ctrl.rz <0
When I rotate arrow_ctrl.rz>0, jointR.rz = numbers.
When arrow_ctrl.rz=0, both joints are at origin, well their origin, or 0 rotations.
I haven’t worked with expressions too much, so I’d first like to know if this is possible in Maya expression editor. I’m sure it is, I just am not sure how to go about it.
If there is a way to do it in the NodeEditor, then that would be fine as well.
Any ideas folks?
Thanks.
Sean