Job Alert - [B]GAME ENGINE DEVELOPER[/B]

GAME ENGINE DEVELOPER

Axis Animation is looking to hire a motivated and experienced GAME ENGINE DEVELOPER as we undertake expansive research and development work 2016.

Research and Development collaborate with all departments to design, develop and maintain artist tools alongside core applications and services used by Axis Animation, including rendering technologies and tools for interactive content creation for animated features, game trailers and visual effects.

Axis Animation is also involved in government funded research to leverage games engine technology and build the next generation cinematics tools for animation and VFX. As Game Engine Developer you are responsible for developing these technologies and integrating them into the pipeline.

The role will commence ASAP and will run for 12 months, with the potential for an extension beyond this original contract. Candidates are required and must be eligible at time of application to work on-site in Glasgow.

RESPONSIBILITIES

Develop and maintain polished, documented code to extend a real-time game engine for use in animation and visual effects
Work with an agile and multi-disciplinary team of artists, designers, and programmers to design, prototype, implement new gameplay assets and features
Work with the Head of R&D in the development of task lists, estimates, schedules, milestones and overall project goals as necessary

Ensure tools and processes integrate into the overall studio pipeline
Test and debug tools and processes to ensure stability and usability
Act as a liaison for communicating technical issues to Production, R&D and IT
Educate artists on how to work with the cinematics pipeline
Create and update documentation explaining our processes and tools

REQUIREMENTS

3+ years of game development experience as an engine / graphics programmer
Extensive experience working with and extending Unreal 4 such as the development of plugins, shading models or tools
Extensive experience with C++
Significant experience of developing with graphics APIs: DirectX, OpenGL, etc.
Experience using and programming real-time shaders: Cg, HLSL, GLSL
Experience with Blueprints scripting, building levels / mods
Solid understanding of algorithms, physics and mathematics
Strong familiarity with OOD principles
Excellent communication, troubleshooting and debugging skills
Ability to work independently and as part of a team

STRONGLY PREFERRED

Experience with rendering pipeline of commercial level game engines
Experience in software-based rendering (Mantra, Arnold, V-Ray, Renderman etc.)
Experience in, or demonstrated understanding of, traditional animation or VFX pipelines and workflows
A strong desire to create cutting edge cinematics tools!

To apply please send your CV and demoreel link to [email protected] and include the position you are applying for in the subject line, or apply on the website.