My studio is a mobile game house, practically speaking our target platforms are Os and android devices.
I haven’t had to deal very much with device specific memory or performance issues, beyond the basic “make the textures/animations smaller” tasks.
I have the most basic grasp of shaders.
I’d like to educate myself better with the technical limitations of graphics on these devices.
It’s hard to google this without getting lots of useless cruft in the results.
I’s love to find some hard numbers on various device benchmarks
but I feel I also need some guidance to what the numbers might mean.
any resources I should look for?