Links to the presentations in show order:
  • Let's Get Physical: Creative Solutions Throughout the Production Cycle (Robert Butterworth)
  • Deploying and Maintaining a Unified Toolset Worldwide (Jeff Hanna)
  • Shaders 101: Foundational Shader Concepts for Tech Artists (Ben Cloward)
  • Honey, Where's My Wingsuit!?: Building the Just Cause 3 Animation and Rigging Pipeline (Brian Venisky)
  • Massively Scalable Pipeline Deployment (Louai Abu-Osba)