Greenheart Games is looking for a Technical Animator (remote position)

We are Greenheart Games, creators of Game Dev Tycoon, and we are looking for a talented and experienced animator to help us create in-game animations for Game #2, our next PC simulation game.

You are a talented character animator with a solid understanding of the technical side. You can create and implement in-game animations from start to finish, including integrating animation events and tweens in scripts, and setting up proper state flow in Mecanim. You have the know-how to creatively and proactively solve resource-restricted tech challenges. You are comfortable with (and capable of) providing team members with feedback and support on both the artistic side as well as the technical side. In a nutshell, we need you to be comfortable handling the entire animation pipeline, rather than focusing only on animation asset production.

Ideally you bring the following to our team:
[ul]
[li]Character and prop animation skills as well as experience in game animation targeting Unity specifically.
[/li][li]A deep understanding of different animation tools and techniques such as Mecanim, animation re-targeting, additive animations, blending, real-time IK animations (Final IK Unity plugin), tweening (DOTween), as well as some scripting skills to handle mixing and matching their implementation effectively.
[/li][li]Sense to know when particle effects, mesh swaps, or sound effects will enhance your animations as well as save on production time.
[/li][li]Experience with skinning/minor rigging/animating in Maya LT and integrating art into Unity.
[/li][li]Ability to define how elements within projects will interact, build, transition and function from the concept stage to final implementation.
[/li][/ul]

Bonus skills:
[ul]
[li]Familiarity with modeling for low-poly art styles, able to quickly turn a sketched concept or loose idea into a model and comfortable with kit-bashing.
[/li][li]A solid grasp of art fundamentals, particularly familiarity with developing strong silhouettes, clear direction, balance, rhythm, simple shapes, weight and use of color and lighting. Our low-poly style leans heavily on these design tenants.
[/li][li]Any other art / tech skills useful to game development.
[/li][/ul]

We are a cross-continent operation. Working via the internet across time zones is not something we do occasionally, it is how we operate. To us, it doesn’t matter where you are or when you work, what matters is what you can do.

If you are sure you could do great things with us, impress us with a great cover letter and, more importantly, with a showcase of your work.

To find out more about this and to see what makes us special, check out our jobs page: