Hi All,
I am attempting to write an automated baking tool for Maya (2016) and Vray (3.3).
The baking is organized per shader, often in these cases (where shaders belong to more than one mesh - with multiple shaders sometimes assigned ) I need to composite the shaders together using a generated mask. I have been able to cycle over the shaders generate the appropriate baking with masks per shader - but now am looking to combine these into a single image.
I’ve looked into PIL / Pillow for python but havent been able to successfully get the install to work within the Maya Python environment.
Does anyone have any tips as to what the best workflow may be to composite these images together.