Robot Entertainment seeks Technical Artist (6 Month Contract)

http://www.robotentertainment.com/hiring/

Technical Artist (6mo Contract)

Position Location
Robot Entertainment, Inc. office located in Plano, Texas, USA

General Description

Robot Entertainment, the independent developer of Orcs Must Die! and Hero Academy is looking for an experienced and talented Technical Artist to join its staff. This individual will be instrumental in rigging and skinning a variety of complex character and creature models for animation, and implementing game content for player consumption.

Required Skills & Experience

[ul]
[li]Has experience rigging for video games using Autodesk Maya
[/li][li]Possesses basic animation knowledge, with proven ability to rig and skin a variety of models
[/li][li]Demonstrates a strong artistic eye regarding human anatomy and realistic range of motion
[/li][li]Detail oriented, capable of accurately interpreting and manipulating large amounts of data
[/li][li]Able to clearly relay technical information between multiple disciplines and departments
[/li][li]Understands the entire process of creating game art from authoring to implementation
[/li][li]Able to interpret raw art assets to guide in the creation process using current limitations of game engines, exporters, and transport formats
[/li][/ul]

Desirable Skills & Experience

[ul]
[li]Development experience with art pipelines that support Unreal Engine3
[/li][li]Authoring experience using 3D Studio Max, ZBrush, and Photoshop
[/li][li]Ability to develop pipeline tools using PyCharm, SublimeText , Python, MEL, and Maya API.
[/li][li]Knowledge of MaxScript, JavaScript, C#, and .NET
[/li][li]Comfortable using various data formats such as XML, JSON, reStucturedText, CSS, HTML, SQL
[/li][li]Have the ability to write and debug 3D shaders
[/li][/ul]

The ideal candidate…

[ul]
[li]Is a team player who enjoys collaborating and working directly with other artists and programmers
[/li][li]Serves as an effective communicator to interface between departments
[/li][li]Proactively researches and evaluates new tools, processes, theories, and programs
[/li][li]Possesses a solid understanding of the processes involved in getting art assets into game engines, and can then optimize those assets for both visual quality and performance
[/li][li]Will proactively enhance the art pipeline to remove problems and inefficiencies
[/li][li]Has a passion for video games and a solid understanding of game development
[/li][/ul]

Portfolio Requirements

All applicants must provide examples of their work via a website, blog, or online album to be considered for this position

This is an onsite, 6 month contract artist position.

Qualified responses should be directed to [email protected].
Please indicate position: Technical Artist