Maya Tutorial - Tips Tricks - Squash and Stretch Math Rigging

For those who often wonder, what kind of simple math can be used in Rigging. This shows you how to do a proper squash and stretch spline with power math. This kind of rigging method can be used both for tails, spines, quadrupeds, creatures, props and biped characters - you name it. I hope you like the demo.

Check it out here