High-Profile Cinematic Game ISO Character Animator and Facial Animator

Exciting and High-Profile project with a Westside LA studio that is producing the cinematics for a major branded console game franchise to be released at E3 next year. Pipeline begins with previs, uses Motionbuilder & Maya, and ends with final animation, rendering in Unreal.

Project goes until at least end of year, into January 2017. Hiring to start immediately, and will be hiring more roles this summer into August. With other projects hovering, the founder hopes to float people from this project onto the next.

POSITIONS CURRENTLY AVAILABLE:

Facial Animator
Mid-Senior CG Animator with strong cinematic camera & character animation skills.

Cinematic Gaming Camera & Character Animator
Mid-Senior CG Animator with strong cinematic camera & character animation skills.

If interested, please contact Britt Tvenge at [email protected] and Thank You!

Keywords: Maya, MotionBuilder, Unreal, VFX, Animator, Gaming