I’m trying to get the deformer/input order on a mesh as it appears in the channel box under “INPUTS”. I’ve tried using listHistory and then double checking the nodeTypes for the ‘geometryFilter’ inherited type.
This is a technique that I found searching through these forums. It works well except for one issue. listHistory traverses the entire chain, so I’m getting blendshapes and deformers that are driving the meshes of the blendshapes that my script is interested in. If I’m only interested in the deformer list as it appears in the channel box, is there an easy way to get that list?