Hello guys
I have been looking for a solution to check for overlapping uvs as Mari does not like uvs overlapping
We work with UDIMS and sometimes an assets UDIM can go upto 100 uv tiles as well
I am looking for some kind of script that could do the help for us
• I looked around the internet but most of the scripts use the bounding box method which cannot be 100% accurate...
• Zbrush has a way to color code the uvs red that overlap but that too does not seem to work for udims and i dont want to split my mesh based on uv tiles nd then extract maps for all of them
I am looking forward to have a solution that can select the vertices that overlap in the uv space…
I can code stuff but I am still wondering how to execute this whole thing
Anyone of u can help with this??
I would be really grateful to you guys…
PS : I thought of a very wierd way of doing this… So basically you select your uv shells one by one and flood paint black color on to a blank texture with an opacity of 0.2 using maya’s 3d paint tool . This ways any shells overlapping will have a value of more than 0.2 at the intersection area(coz that area gets painted twice or more ) This ways we get a color coded map for the particular tile and then bake that texture to the vertex colors and then somehow read vertex colors nd select the once which have color values more than 0.2.
I know the above solution sounds stupid but that’s all i could think of using the maya tools available…