Hello Everyone,
My current project has a 3d scene with a static camera, we would like to pre-bake the reflections into the textures of this scene.
The current bake pipeline produces textures using render to texture with uvmapped low poly object using projections on a high poly object with vray materials and lighting.
What the team wants to achieve is rendering the reflection as seen from the static camera into these textures.
I’m having trouble finding online resources for this problem, does anyone have any suggestions? Your help is greatly appreciated!