Game engine developer

Axis Animation is looking to hire an experienced and versatile GAME ENGINE DEVELOPER to help drive the next generation of interactive and cinematics tools in animation, VFX, VR and theme-park design. This is a full-time role based in the Research and Development team on-site at our studio in Glasgow.

As GAME ENGINE DEVELOPER you will be responsible for developing and implementing new features and workflows to support projects with a real-time or interactive component, leveraging games engine technology in departments such as Assets, Lighting and FX.

Research and Development collaborate with all departments to design, develop and maintain artist tools alongside core applications and services used by Axis Animation.

Candidates are required and must be eligible at time of application to work on-site in Glasgow.

RESPONSIBILITIES
Implement, support and extend a real-time game engine for use on real-time projects

Work with an agile and multi-disciplinary team of artists, designers, and programmers

Work with the Head of R&D in the development of project goals and milestones

Ensure tools and processes integrate into the overall studio pipeline

Test and debug tools and processes to ensure stability and usability

Act as a liaison for communicating technical issues to Production, R&D and IT

Educate artists on how to work with the cinematics pipeline

Create and update documentation explaining our processes and tools

REQUIRED
3+ years of game development experience as an engine / graphics programmer

Experience with game engine scripting, building levels / mods

Experience developing plugins, shading models or tools for a game engine

Experience with Unreal, Unity or Cryengine

Experience with C++

Solid understanding of algorithms, physics and mathematics

Excellent communication, troubleshooting and debugging skills

Ability to work independently and as part of a team

Be proactive

Be adaptable

STRONGLY PREFERRED
Experience developing with graphics APIs: DirectX, OpenGL, etc.

Experience using and programming real-time shaders: Cg, HLSL, GLSL

Demonstrated understanding of traditional animation or VFX pipelines and workflows

An interest in VR / AR

To apply please send your CV and demoreel link to [email protected] and include the position you are applying for in the subject line, or apply on the website.