Hi-Rez Studios: Character Rigging and Tech. Art positions

Hi-Rez is adding to the ranks of our Character Rigging and Technical Art* teams to support the success of Smite, Paladins and, of course, our upcoming projects. Having been a part of this community for a number of years now, I know that it’s lousy with the sort of highly skilled, highly knowledgeable and highly motivated (not to mentioned battle-tested) devs that Hi-Res would do well to bring aboard. :): If you’re interested in joining the team, please PM me your info. (or shoot me any questions that you might have). As of the time of this post, the jobs page hasn’t been fully updated, and we’re still fine tuning the job descriptions. Nevertheless, I’ve included a link to our jobs page below.

https://www.hirezstudios.com/careers/

*We use the term “Tech. Art” internally in the context above to refer to the department here at the studio that handles much of our art asset integration, animation tree/blue
print creation (Most of our games use UE3/4) data base set up and a slew of other related tasks.