I imagine you want to rotate the translation axes when you rotate the control object; for this to happen, its parent has to rotate instead.
One way to do it would be to instance the control object’s rotation controller to its own parent’s rotation controller (possibly replacing it) and make the control object’s rotation controller have no effect. That way you’ll be rotating the control object, but the actual rotation would be happening at its parent.
Thank you, Zhalktis for the explanation. Yes, that’s exactly what I want to do. Though I am almost unfamiliar with Max, now trying to find the Maya alternative. I connected the child’s rotate attribute to the parent’s. Because it gives double transforms, I turned off “Inherit transforms” on the child. But in this case I’m back in square 1…
cur10us, Maybe you should post a pic explaining what you want to do…
sorry, you are right.
Here I rotated the controller 45 degrees, and now because the controller isnt aligned to the world , translation in 1 axis changes 2 channel attributes.