Real-time technical artist

THIS VACANCY HAS EXPIRED

With studios in Glasgow, Bristol and London, Axis Animation is an award-winning animation studio creating high-end visual content for film, television, games and theme parks. We are constantly looking for the best talent: enthusiastic people that come in everyday to be part of some of the best work in the industry.


Axis Animation seeks a dedicated TECHNICAL ARTIST to join our Real-time Unit to work alongside the Research and Development department, who collaborate with all other departments in the Studio to design, develop and maintain our artist tools, core applications and services.

As part of the Real-time team, you will be the first line of defense in diagnosing a problem, whether it be debugging a crash in Unreal or figuring out an issue with 3ds Max / Maya. Our Real-time Unit is responsible for delivering technical solutions to creative challenges on projects with a real-time component, contributing directly to the success of our shows.

This is an exciting and unique opportunity to shape the future of an animation studio by embracing emerging technologies and evolving an established pipeline. If you are an ambitious developer looking for an opportunity to work on the cutting edge of animation and visual effects then we look forward to your application.

Candidates are required and must be eligible at time of application to work on-site in Glasgow.

RESPONSIBILITIES

Provide tech support to artists and teams

Develop tools using Python, MaxScript, and C++

Create and optimize project shaders

Be willing to work with other departments to develop pipelines and, in some cases, be able to act as a mediator between disciplines to come up with solutions

Help the Lead to develop content creation guidelines and help enforce them through the use of tools and reminders

Do profiling and content optimization for memory and performance gains

Work with R&D to develop risk / reward analysis on project features

REQUIRED

Experience with one or more of Unreal, Unity or CryEngine

Experience with C++ or Python

Working knowledge of one or more 3D packages (cross-pipeline)

Good troubleshooting and debugging skills

Solid understanding of algorithms, physics and mathematics

Ability to work independently and as part of a team

Be proactive

Be adaptable

STRONGLY PREFERRED

Experience with UE4

Familiarity with CG-oriented programming languages, image manipulation and compression, video game hardware, advanced shading techniques, particle systems, character skeletons and kinematics, command line systems, and real-time lighting

Demonstrated ability for creative solutions to technical challenges within tight deadlines

Demonstrated understanding of traditional animation or VFX pipelines and workflows

An interest in VR / AR

Apply Now!

send your CV and demoreel link to [email protected] and include the position you are applying for in the subject line, or apply on the website.