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Thread: [Maya][Python] Tools Question -> 3D pipeline example tools

  1. #1
    integer PereBalsach's Avatar
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    Default [Maya][Python] Tools Question -> 3D pipeline example tools



    Hi!
    I want to learn more python and do some side projects at home.
    So, I was wondering If anyone could tell me, apart form an asset manager, the most common tool for a 3D pipeline for games.
    Or some useful tool I could write.

    So, I would be very grateful is some of you guys could point me some examples of tools I could write.

    Thank you so much in advice ^_^
    Cheers!

  2. #2
    integer
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    Well the base pipeline when you work as TechArt in a 3D team is :
    1 - Set Project interface to keep project clean and relative path for texture, etc...
    2 - Export tool (one click export to game project) (static mesh, skeleton, animation, etc...)

    After it is more about team request & need... depending of projects, etc...

  3. #3
    program Theodox's Avatar
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    A great starter project is a window which runs a series of scene checks (things like "no degenerate faces" or "all objects have an assigned material"). Besides learning how to do the actual checks in Python you can learn a good deal about how to organize the code and make it modular -- you'd like to be able to add to the list of checks and run them without re-writing the whole thing... There was a discussion thread on the tech-artists.slack.com a week ago or so, it has probably not scrolled off yet.

  4. #4
    while loop
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    If you're not in the slack channel itself (you should join, its great).
    http://tech-artists.slackarchive.io/...193412.000799/

    The topic was on the 6th, so you'll have to scroll down. Also the archive is annoying because it is in reverse. Haven't really figured out a good way around that problem yet.

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