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Thread: When I define a Human IK skeleton to a pre existing skeleton it messes up a bone.

  1. #1
    variable
    Join Date
    Nov 2016
    Posts
    26

    Default When I define a Human IK skeleton to a pre existing skeleton it messes up a bone.



    Hey guys, I am defining a skeleton in maya on a existing skeleton by loading in the .xml file, I am running into a problem when it comes to the spine, I seems to be dropping and assigning the wrong node to a bone:

    HTML Code:
            <item key="Spine1" value="Torso"/>
            <item key="Spine2" value="Upper_Torso"/>
            <item key="Spine3" value="Spine4_joint"/>
    But when it loads into the scene this is what I get:
    Screenshot_9.jpg

    Can anyone explain why "Spine1" node is being refrenced to the "Upper_Torso" bone?
    Last edited by i73; 03-14-2017 at 09:35 PM.

  2. #2
    variable
    Join Date
    Nov 2016
    Posts
    26

    Default

    Quote Originally Posted by i73 View Post
    Hey guys, I am defining a skeleton in maya on a existing skeleton by loading in the .xml file, I am running into a problem when it comes to the spine, I seems to be dropping and assigning the wrong node to a bone:

    HTML Code:
            <item key="Spine1" value="Torso"/>
            <item key="Spine2" value="Upper_Torso"/>
            <item key="Spine3" value="Spine4_joint"/>
    But when it loads into the scene this is what I get:
    Screenshot_9.jpg

    Can anyone explain why "Spine1" is being refrenced to the "Upper_Torso"?
    Follow up question: Do you know how I can set a Bone in the HumanIKnode with python or mel? The Maya output when I do it manually is: setCharacterObject("R_Thumb2","Character2",24, 0); but this does nothing when I try and call it.
    Last edited by i73; 03-14-2017 at 07:39 PM.

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