Hi all
We provide a rig in maya to 3rd party developers, now the rig was done some time ago in maya 8.5, and for compatability and ease of support (or so we thought :D) we decided to arm and leg setup with a single maya joint chan, so the arm can be positioned in ik using a control and the joints can be keyed in ik mode and switched to fk mode seamlessly… all works nicely… pretty rock solid you’d think right…
Now, we have recently found out that, for some unknown reason, autodesk has decided to change how the basic maya ik solves in post 2009, it now favours “Set IK/FK keys” to switch. Our current setup breaks as soon as you are in ik and key the joints related to that ik.
So does anyone have any good experience of this new system (i say 2011 but it may have been intorduced in 2010, were still on 2009 in my studio), Is there a way to get the ik to solve as it did before in previous versions? itll save us a ton of work if we can replicate how it worked before.
ive done some digging and it seems the setup needed to enable keying of ik joints require a re rig on our ik for us… meaning seperate rigs for different maya versions… not great for compatibility and standardization for our partners/developers. Though i may be missing something in the setup, hence the post
Any advice and info is appreciated
cheers