Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: Back from GDC: Slides, and looking forward

  1. #1
    Administrator Rob Galanakis's Avatar
    Join Date
    Jun 2008
    Location
    Reykjavik, Iceland
    Posts
    1,242

    Default Back from GDC: Slides, and looking forward



    So first, the useful information. I'm going to host or link to any GDC 2010 slides people give me. Just PM or post in this thread, and I'll edit this post. If you have questions about the slides, please start a thread in General Discussion.

    Rob Galanakis: The Old Republic's Object Model Pipeline
    GDC Preview: https://www.cmpevents.com/GD10/a.asp...&V=3&id=589097

    My slide notes are fully narrated, so reading them will be much faster and much more effective than the shoddy job I did presenting.

    Notes and slides PDF: http://www.tech-artists.org/download...line_Notes.pdf
    Slides only PDF: http://www.tech-artists.org/download...ine_Slides.pdf
    pptx: http://www.tech-artists.org/download...owerPoint.pptx
    Zip file containing all: http://www.tech-artists.org/download...peline_ALL.zip

    Georg Zoeller: Development Telemetry
    https://www.cmpevents.com/GD10/a.asp...1&SessID=10304
    http://gdc.gulbsoft.org/talk


    Drew Skillman: VFX of Brutal Legend
    http://drewskillman.com/GDC2010_VFX.pdf




    You can also find some miscellaneous Autodesk presentations at http://area.autodesk.com/gdc/ondemand10




    The number one comment I got during GDC about TAO was, "where the hell are those t-shirts, man?" The answer is really that: I had burned myself out on TAO before last GDC. Now it took another GDC to energize myself to get back into things. I'm going to sell the Droid I got at GDC, and buy as many friggin T-Shirts as I can, to give out. Stay tuned for some other announcements over the coming weeks, as well. I want to get TAO back on the track it was, doing more interesting things than just being a message board.

    Thanks again to everyone for a wonderful GDC!
    Last edited by Rob Galanakis; 03-20-2010 at 03:12 AM.
    Forum Administrator
    www.robg3d.com

  2. #2
    IndexOutOfRangeException
    Join Date
    Aug 2009
    Location
    Sweden
    Posts
    112

    Default

    Thank you for posting your slides rob!

    i've been trying to contact people on the forums asking for their high res version of their pictures so i could print my own t-shirt. and hearing these news about TAO sound awsome :)

    http://www.technical3dart.com/

    "There is a very thin line between an artist and a serial killer."Steven Wilson

  3. #3
    integer
    Join Date
    Oct 2008
    Location
    Madison, WI
    Posts
    45

    Default

    Thanks for sharing, Rob. I didn't have a chance to make it to your talk so appreciate being able to have a look afterward.

    I'm curious to know if you have ever looked at the Unity engine. Although it implements many of the specifics differently, I think its asset "pipeline" (if you want to use that word in its case) does implement a number of the higher-level features you described, provided that my understanding of your presentation notes is fairly proximate.

  4. #4
    unexpected indent
    Join Date
    Aug 2008
    Posts
    28

    Default

    Just adding my thanks for posting your complete notes here. It'll give me a chance to understand them properly

  5. #5
    I Code Art
    Join Date
    Jul 2008
    Location
    Santa Clara, CA
    Posts
    485

    Default

    Sweet, my slides and sample code will be along next week, thanks for hosting!
    Seth - The Original Develifter
    About.me

  6. #6
    Hi, Everybody!
    Join Date
    Sep 2008
    Location
    LA
    Posts
    59

    Default

    Thanks for posting!

  7. #7
    integer
    Join Date
    Mar 2010
    Location
    Seattle
    Posts
    39

    Default

    Thanks for posting the slides Rob! I'm looking forward to going over them more carefully along with the notes I was scrambling to write as you were presenting.

  8. #8
    Plumber
    Join Date
    Jan 2010
    Location
    Redmond, WA
    Posts
    18

    Default

    Thx for posting the slides Rob! I couldn't get into your session because apparently it was filled with modelers....

  9. #9
    if clause
    Join Date
    Jul 2008
    Posts
    111

    Default

    Can we have a new motto on the t-shirt?

    I was thinking:

    "Tech Animators are Irrelevant" or even better, "I am Irrelevant!"

    :)
    Last edited by anim8d; 03-17-2010 at 07:21 PM.

  10. #10
    Administrator Butters's Avatar
    Join Date
    Aug 2008
    Location
    Vancouver, Canada
    Posts
    250

    Default

    Hahahahahaha

    Nice work Rob.

    It was great to catch up with you guys and have a face to the posts.

    ~B)
    Last edited by Butters; 03-17-2010 at 10:31 PM.

  11. #11
    float
    Join Date
    Aug 2008
    Location
    Boston, MA
    Posts
    51

    Default

    Thanks for hosting!
    Turbine Games Director of Technical Art and Animation
    Rigging Dojo Mentor / Co-founder
    chadmoore.net
    @smapdi

  12. #12

    Default

    Many thanks for putting the slides up so promptly - it was a great talk, easily the most useful one that I attended :)

    I still think you should have taken that Russian guy up on his offer to publish your game ;)

  13. #13
    Pipeline TD
    Join Date
    Mar 2009
    Location
    San Francisco, CA
    Posts
    31

    Default

    Hehe, sorry for bringing up those T-shirts! But I appreciate everything you've done for the site to keep the community going!

  14. #14
    Moderator
    Join Date
    Dec 2008
    Location
    Montreal
    Posts
    412

    Default

    Thanks for the slides :)

  15. #15
    integer
    Join Date
    Sep 2008
    Location
    UK
    Posts
    41

    Default Nice one, Rob!

    I notice Drew Skillman's posted up his slides from Brutal Legend:

    http://drewskillman.com/GDC2010_VFX.pdf
    http://drewskillman.com/vfx.html

    I'm looking forward to seeing the other talks...

  16. #16
    Tech Art
    Join Date
    Apr 2009
    Location
    Singapore
    Posts
    28

    Default

    Thanx for posting..
    Akram 'Akira' Parvez
    Technical Artist
    http://www.akramparvez.com/

  17. #17
    undefined
    Join Date
    Jul 2008
    Location
    Montreal
    Posts
    10

    Default

    Autodesk has a lot of stuff here: http://area.autodesk.com/gdc


    Haven't watched all of them, but Uncharted 2 and Dragon Age were good.

  18. #18
    Administrator Rob Galanakis's Avatar
    Join Date
    Jun 2008
    Location
    Reykjavik, Iceland
    Posts
    1,242

    Default

    Updated with Drew's and the AD links.
    Forum Administrator
    www.robg3d.com

  19. #19
    undefined
    Join Date
    Jul 2008
    Posts
    1

    Default

    Thanks for posting the slides, it does reinforce the talk well :)

  20. #20
    variable
    Join Date
    Jan 2010
    Location
    Anaheim, CA
    Posts
    23

    Default

    thanks for sharing them slides.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •