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#1 |
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Administrator
![]() Name: Rob Galanakis
Company: BioWare Austin
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So first, the useful information. I'm going to host or link to any GDC 2010 slides people give me. Just PM or post in this thread, and I'll edit this post. If you have questions about the slides, please start a thread in General Discussion.
Rob Galanakis: The Old Republic's Object Model Pipeline GDC Preview: https://www.cmpevents.com/GD10/a.asp...&V=3&id=589097 My slide notes are fully narrated, so reading them will be much faster and much more effective than the shoddy job I did presenting. Notes and slides PDF: http://www.tech-artists.org/download...line_Notes.pdf Slides only PDF: http://www.tech-artists.org/download...ine_Slides.pdf pptx: http://www.tech-artists.org/download...owerPoint.pptx Zip file containing all: http://www.tech-artists.org/download...peline_ALL.zip Georg Zoeller: Development Telemetry https://www.cmpevents.com/GD10/a.asp...1&SessID=10304 http://gdc.gulbsoft.org/talk Drew Skillman: VFX of Brutal Legend http://drewskillman.com/GDC2010_VFX.pdf You can also find some miscellaneous Autodesk presentations at http://area.autodesk.com/gdc/ondemand10 The number one comment I got during GDC about TAO was, "where the hell are those t-shirts, man?" The answer is really that: I had burned myself out on TAO before last GDC. Now it took another GDC to energize myself to get back into things. I'm going to sell the Droid I got at GDC, and buy as many friggin T-Shirts as I can, to give out. Stay tuned for some other announcements over the coming weeks, as well. I want to get TAO back on the track it was, doing more interesting things than just being a message board. Thanks again to everyone for a wonderful GDC! Last edited by Rob Galanakis; 03-20-2010 at 04:12 AM. |
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#2 |
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0x14286A30
![]() Name: Erik Larsson
Company: Imagination Studios
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Thank you for posting your slides rob!
i've been trying to contact people on the forums asking for their high res version of their pictures so i could print my own t-shirt. and hearing these news about TAO sound awsome :)
__________________
http://www.technical3dart.com/ "There is a very thin line between an artist and a serial killer."Steven Wilson |
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#3 |
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variable
Name: Adam Mechtley
Company: Freelance
Join Date: Oct 2008
Location: Madison, WI
Posts: 19
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Thanks for sharing, Rob. I didn't have a chance to make it to your talk so appreciate being able to have a look afterward.
I'm curious to know if you have ever looked at the Unity engine. Although it implements many of the specifics differently, I think its asset "pipeline" (if you want to use that word in its case) does implement a number of the higher-level features you described, provided that my understanding of your presentation notes is fairly proximate. |
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#4 |
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TA
Company: SCEE
Join Date: Aug 2008
Posts: 10
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Just adding my thanks for posting your complete notes here. It'll give me a chance to understand them properly
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#5 |
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yeah, u know what that is
![]() Name: Seth Gibson
Company: Microsoft Game Studios
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Sweet, my slides and sample code will be along next week, thanks for hosting!
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#6 |
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Hi, Everybody!
Name: Alex
Company: 7 Studios
Join Date: Sep 2008
Location: LA
Posts: 49
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Thanks for posting!
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#7 |
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variable
Name: Micah Zahm
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Thanks for posting the slides Rob! I'm looking forward to going over them more carefully along with the notes I was scrambling to write as you were presenting.
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#9 |
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integer
![]() Name: Tim
Company: 5th Cell
Join Date: Jul 2008
Posts: 47
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Can we have a new motto on the t-shirt?
I was thinking: "Tech Animators are Irrelevant" or even better, "I am Irrelevant!" :) Last edited by anim8d; 03-17-2010 at 08:21 PM. |
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#10 |
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Paging Dr Bob, Dr Bob?
![]() Name: Robert Butterworth
Company: KromeStudios
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Hahahahahaha
Nice work Rob. It was great to catch up with you guys and have a face to the posts. ~B) Last edited by DrBob; 03-17-2010 at 11:31 PM. |
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