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Old 03-17-2010, 01:20 PM   #1
Rob Galanakis
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Default Back from GDC: Slides, and looking forward

So first, the useful information. I'm going to host or link to any GDC 2010 slides people give me. Just PM or post in this thread, and I'll edit this post. If you have questions about the slides, please start a thread in General Discussion.

Rob Galanakis: The Old Republic's Object Model Pipeline
GDC Preview: https://www.cmpevents.com/GD10/a.asp...&V=3&id=589097

My slide notes are fully narrated, so reading them will be much faster and much more effective than the shoddy job I did presenting.

Notes and slides PDF: http://www.tech-artists.org/download...line_Notes.pdf
Slides only PDF: http://www.tech-artists.org/download...ine_Slides.pdf
pptx: http://www.tech-artists.org/download...owerPoint.pptx
Zip file containing all: http://www.tech-artists.org/download...peline_ALL.zip

Georg Zoeller: Development Telemetry
https://www.cmpevents.com/GD10/a.asp...1&SessID=10304
http://gdc.gulbsoft.org/talk


Drew Skillman: VFX of Brutal Legend
http://drewskillman.com/GDC2010_VFX.pdf




You can also find some miscellaneous Autodesk presentations at http://area.autodesk.com/gdc/ondemand10




The number one comment I got during GDC about TAO was, "where the hell are those t-shirts, man?" The answer is really that: I had burned myself out on TAO before last GDC. Now it took another GDC to energize myself to get back into things. I'm going to sell the Droid I got at GDC, and buy as many friggin T-Shirts as I can, to give out. Stay tuned for some other announcements over the coming weeks, as well. I want to get TAO back on the track it was, doing more interesting things than just being a message board.

Thanks again to everyone for a wonderful GDC!
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Last edited by Rob Galanakis; 03-20-2010 at 04:12 AM.
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Old 03-17-2010, 02:16 PM   #2
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Thank you for posting your slides rob!

i've been trying to contact people on the forums asking for their high res version of their pictures so i could print my own t-shirt. and hearing these news about TAO sound awsome :)
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Old 03-17-2010, 04:15 PM   #3
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Thanks for sharing, Rob. I didn't have a chance to make it to your talk so appreciate being able to have a look afterward.

I'm curious to know if you have ever looked at the Unity engine. Although it implements many of the specifics differently, I think its asset "pipeline" (if you want to use that word in its case) does implement a number of the higher-level features you described, provided that my understanding of your presentation notes is fairly proximate.
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Old 03-17-2010, 04:27 PM   #4
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Just adding my thanks for posting your complete notes here. It'll give me a chance to understand them properly
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Old 03-17-2010, 04:54 PM   #5
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Sweet, my slides and sample code will be along next week, thanks for hosting!
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Old 03-17-2010, 04:55 PM   #6
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Thanks for posting!
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Old 03-17-2010, 04:56 PM   #7
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Thanks for posting the slides Rob! I'm looking forward to going over them more carefully along with the notes I was scrambling to write as you were presenting.
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Old 03-17-2010, 06:47 PM   #8
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Thx for posting the slides Rob! I couldn't get into your session because apparently it was filled with modelers....
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Old 03-17-2010, 08:18 PM   #9
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Can we have a new motto on the t-shirt?

I was thinking:

"Tech Animators are Irrelevant" or even better, "I am Irrelevant!"

:)

Last edited by anim8d; 03-17-2010 at 08:21 PM.
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Old 03-17-2010, 09:51 PM   #10
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Hahahahahaha

Nice work Rob.

It was great to catch up with you guys and have a face to the posts.

~B)

Last edited by DrBob; 03-17-2010 at 11:31 PM.
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