Planet Tech Art
Last update: May 27, 2016 04:00 AM
May 25, 2016

Huh... I forgot this thing still existed.



So, we've finally released Total War: Warhammer.

What a project! Huge amount of work and fun!
Very proud to have worked on this game, and to work with so many talented developers.


Perhaps I'll give this blog another go.

by Lee Dunham (noreply@blogger.com) at May 25, 2016 11:47 PM


May 23, 2016

Maya Array Nodes by Ryan Porter

ArrayNodes for Autodesk Maya RiggingDojo alumnus and awesome character TD at Reel FX, Ryan Porter, just released a set of nodes for Maya over the weekend to help deal with arrays, something Maya sadly is missing out of the box. Give them a test! #rigtip ArrayNodes is a set of Maya nodes for performing calculates […]

The post Maya Array Nodes by Ryan Porter appeared first on Rigging Dojo.

by Rigging Dojo at May 23, 2016 05:12 PM


May 14, 2016

Great Cause Game Rigging Workshop (one week left)

  Great Cause and Fantastic learning opportunity (one week left) Learn to rig for games with our Mentor Ryan Griffin. Test your rigging skills under production scenarios and have feedback from animators. Apply now http://www.riggingdojo.com/home/registration/ Some notes on what we plan to cover and what the project will need. Topology evaluation.  Will we have support […]

The post Great Cause Game Rigging Workshop (one week left) appeared first on Rigging Dojo.

by Rigging Dojo at May 14, 2016 05:44 PM


May 12, 2016

Shamless Job Plug

Just wanted to re-flag the two job openings I'm hiring for at Undead Labs right now.

We're looking for one TA with good python chops to ride herd on the python/maya toolkit, and another TA with good shading and GPU skills to help us wring the most out of the Unreal Engine.  Details of both positions are in the link above.

Contact me directly or apply via the Undead Labs website!


by Steve Theodore (noreply@blogger.com) at May 12, 2016 08:29 PM