Planet Tech Art
Last update: May 06, 2016 10:00 PM
May 05, 2016

ml_worldBake Update

I’ve updated ml_worldBake to support weighted tangents, all you need is to download the latest ml_utilities script for it to work.

by Morgan Loomis at May 05, 2016 10:52 AM


May 02, 2016

Animation Tool Shelf

ml_shelf

This month’s tool is a bit of a punt (it’s been a crazy busy month), but something I’ve been wanting to do for a while. It’s all the animation tools bundled as a shelf, with fancy icons! I don’t know why the icons have been slowly breaking on the download page, another bug for the list, but I figured they probably aren’t downloaded much anyway. This I figured might be a way for people to try out all the tools without having to download them all individually. Here you go, I promise next month’s tool will be a real tool.

Animation Shelf
Animation Shelf
ml_animationShelf.zip
Version: 2
146.1 KiB
47 Downloads
Details

A collection of all ml_ animation tools in the form of a shelf. With icons!

Author:Morgan Loomis
Platforms:Windows 8
Date:2 May, 2016

by Morgan Loomis at May 02, 2016 09:33 AM


April 29, 2016

minor minq manifestations

Blogging has been super light, thanks to the triple whammy of a milestone, a cold, and my grand plan to migrate this blog over to a static site generator.  However I did want to mention that I've been trying to update the minq wiki page so it is more accessible. I'd appreciate any feedback, comments or suggestions to make it clearer.  When you write something yourself you just accept as natural the quirks and habits of thought that go with it, so it's handy to have outside eyes when you're writing documentation.

I've added a couple of minor features as well.  There's a  bunch of operators for counting things -- for example you can get the vertex count of meshes with something like Meshes().get(VertCounts). On a somewhat related note all streams have a count()function which will return the length of the stream, and a first()method which will pull the head item from a stream -- which is handy if you expect to narrow down to a single item and don't want a single-item iterable.

Last but not least I'd love to hear from the community about good minq hacks -- I'll be happy to add cool ones to the examples file. I'd also appreciate any bugs you find going into the issues page!


by Steve Theodore (noreply@blogger.com) at April 29, 2016 02:38 AM


April 28, 2016

#testimonial

 from a #testimonial  on Twitter Tim Borrelli @Anim8der Lead Animator. Strongman. Previously of @DSVolition, @5THCell. #GDCANIM Roundtable Host @Official_GDC. Writer of letters to Andy Serkis. @animstate(r) animstate.com  ·  strongmanimator.blogspot.com   “Just want to give a quick shoutout to @bclark_cgchar at @riggingdojo! Over the past week I’ve been ramping up on Maya rigging, and @riggingdojo helped […]

The post #testimonial appeared first on Rigging Dojo.

by Rigging Dojo at April 28, 2016 04:32 PM