Deploy tools for your Maya team

[QUOTE=ArYeS;26879]@btribble, just of curiosity, do you have to deal with multiple platforms? Mac/Linux/Windows, how does that go? If no, what happens when outsourcing party prefers to use different platform?[/QUOTE]

We’re Windows all the way, even on our build farm(s). We only have limited support for other platforms. Thank God for small miracles.

EDIT: We did write most of the systems to be platform neutral, but as time goes by, Windows specific processes such as DOS commands and path handling have crept in. We could broaden our support for other platforms, but we’d just be trading a theoretical savings on the OS side of things for very tangible costs in terms of man hours to not only add the support but to maintain it. Bootcamp (etc.) is our answer to the diehard Mac fans.

EDIT2: We don’t work with external vendors who can’t support our needs. This hasn’t ever been a significant issue for us, but we usually end up in long multi-year relationships. We’re in game development and therefore don’t have to “strike the set”. Again, small miracles…