Destroying some big set pieces, wanted to see how others are handling it.
I’ve been trying out PullDownIt, my previous tests with it worked really well; we don’t have Houdini, so I needed a solution in Maya whose native rigid body solver is horrible. Heard of Fracture, but never tested it. Anyone else have positive experiences with PDI, or a different plugin?
As for bringing it into the game, unfortunately I have to rig the sim into a skeletal mesh which always felt odd to me, though I know UDK has the same thing. I’ve since made a script to automate that whole process, so it’s not a PITA anymore, now I want to destroy everything…every desk, every crate, everything!