(Crossposting from the unreal forums.)
I’ve reached a point where I’m comfortable releasing the next version, v0.54.
It’s still low on content (only the starting room looks decent) but the game
loop works so hopefully this release will give an idea about what I’m aiming at.
This game is not meant to be a commercial product but a vessel for me to learn
the engine and experiment with unusual ideas. One such idea is the gamepad-mouse
hybrid controls: While a gamepad only control scheme is available, I strongly recommend
having the left hand on a x360 controller for analog movement while the right hand
on the mouse for looking and interactions. (Keyboard based movement technically
works but not fun.) I’ll try to get Leap Motion and Razer Hydra working as well, for
the benefit of the dozens of people who have any of those devices.
The other thing is that I really went to town with diegetic UIs: There is no HUD
or any kind of gamey menu or tutorial. All the information you need to know is part
of the game’s world, including the controls and game mechanics.
They might need some deciphering but I hope that if you read everything
carefully then you’ll learn everything you need, plus clues about the background story
and perhaps you’ll also find easter eggs. This makes the first couple of minutes play
a bit like a hidden object/room escape game. You’ve been warned.
(Just to be safe I also included the control layout in the readme.txt.)
In February I’ll start publishing articles detailing the inner workings: special effects,
materials, game logic, asset authoring, etc.
In the meantime please give the game a try and let me know what you think.
Download: Drone Alone v0.54 (Windows x64)
If you’re not happy with the windowed mode and/or resolution you can start the game
with the following parameters:
DroneAlone.exe -VSync -ResX=1920 -ResY=1080 -FULLSCREEN