It's that time of year again. Paralleling the general GDC call for submissions, it's time to talk Tech Art Bootcamp! This year we should be able to do a mix of 30-minute and 60-minute talks, so don't worry if you don't think you can fill a whole hour.
Is there something cool you're working on that you think other TAs should see? Are you the subject matter expert on something important and esoteric? Did you recently level-up your studio's Tech Art department with technology, manpower, or processes and want to post-mortem it?
Or, heck, do you think you want to speak at the Bootcamp but aren't sure what you want to talk about? I've got you covered! I'm hoping I can get some coverage on some of these topics:
1) Hiring, Growing, and Leading a Tech Art Team
2) Advanced Shaders (300-level, but accessible content)
3) Something related to rigging
4) Something related to indie-scale technical art
5) Working with the "off-the-shelf" future of Tech Art
6) Automating Substance
7) Tools for Writiers
Can't wait to see what y'all come up with! I'd like to have a list of speakers and topics locked down about a week before the GDC deadline, be sure to email me no later than August 10th.
You can message me here, the tech-artists slack team, or email me at firstname.lastname@example.org