Hey Tech artists,
I could use a bit of advice. I'm quite familiar with Maya's hard surface modeling tools, but recently I've also wanted to explore the non-destructive workflows present in Max.
It's come to my realization that to really leverage max you should be able to script your own small macro scripts/tools, and make them context sensitive so you're not overloaded with shortcuts. I think this could be a good first step... not too difficult I hope?
Should I learn Max script... or should I learn Python/Mel and possibly create my own "modifier stack" type of workflow in Maya? Is that even possible?
Maybe I'm looking to switch to Max for the wrong reasons, and having a more parametric workflow is available in Maya through python/mel?
The only thing I've come across is "duplicate mesh as reference", change deformer order, mash, these all help, but the modeling tools and community scripts available for Maya doesn't seem as abundant in my opinion specifically for highly detailed mechanical modleing and design exploration.