I have a general question regarding Namespaces Workflow
I'm currently working for a company that creates an Fbx Exporter for Unity (https://forum.unity.com/threads/new-fbx-exporter-in-2017-2.499889/). We are now defining a workflow on multiple asset exports in maya. I was wondering what the most used workflow regarding namespaces.
So as an example :
I have one fbx (ship) in my unity project, a scene with two prefabs from that fbx and I want to create a maya scene with those ships racing (we don't support reference workflow for now). When importing two fbx in the maya scene,what do you use to prevent name clashes ?
In other words : with two assets imported (no references) in maya that has the same hierarchy, would you use namespaces or prefix ?