Hello I'm Erik, and I never intended to get into this industry at all... :laugh:
I started out as a modder, being one of the pioneers of Ghost Recon modding in 2001. Back then I was still working as a jet fighter technician and a lieutenant in the Air Force, and had no desire to change my line of work.
Then in 2002 the decision was made that the wing I worked at was to be closed. Bummer. So went back to school. As I figured I liked math before and had done some programming in Basic and Pascal back in the mid 90s, so I started on the road towards a 5 year masters in computer science while working as a bartender on the side. :p:
On my spare time I moved on to mod Neverwinter Nights and was drafted by a big mod group there called DLA, which got sub-contracted by BioWare for work on their Premium Modules. This and having taken the linear algebra and rendering programming classes got me more interested in 3D, so in 2005 I dropped out of computer science and switched school and education. :eek:
Now the goal was visual effects for movies, and the 3D education I did was very much aimed towards working with blue screen and compositing. Planing, shooting and compositing and cutting scenes with live actors and 3D. But when it was time for internships in late 2006 I was quite quickly snatched up by GRIN in Stockholm, then working on their second Ghost Recon game for Ubisoft and the prototype of Bionic Commando for Capcom. So that's how ended up developing games for a living.
After my internship was over in 2007 the studio was growing rapidly and they needed more people on TA to run multiple projects, so I said that I was willing to give it a try... In 2009 I was given the Lead position so you could say they where pleased.
Now in 2010 I'm at Black Rock Studio in Brighton due to what happened to GRIN last year. Waiting for the tides to turn in the industry so I can move back home. :rolleyes: