I believe 3D Buzz are also releasing a Math dvd sometime soon.

# Math & Physics for Technicl guys

**beholder**#22

The AutodeskĀ® MayaĀ® Techniques | Bi-Directional Constraining Part I and II has some nice matrix and vector explanation.

**cgjedi**#23

I would also give a huge thumbs up for the Khan Academy. Sal is a GREAT teacher. Over the past months Iāve learned linear algebra and calculus. Hey, I was an animator - I didnāt need to take math in college. If I could, I would make every TD in my dept. watch these videos.

Next step - geometric algebra. Never heard of it? Me neither until recently. If you ever wanted to tie vectors, quaternions, imaginary numbers together without having to convert everything to coordinates - this is the ticket.

**clesage**#24

I want to go through some of the Khan curriculums soon. Glad to read about the positive experience!

There is also iTunes U, where you can download a huge variety of free courses. (I canāt recommend any specific ones yet.)

**Proteoz**#25

This thread has been a great resource. Thanks for initiating and all for contributing.

In the spirit of keeping this alive and updated;

I found Ryan Trowbridgeās recent GDC Master Class,3D Math for Artists, to be a great resource. Its often rare to find this info demonstrated with artists in mind. We already know how / why itās applicable and relevant to us, so itās helpful and refreshing to see it delivered in the medium and realm weāre accustomed to.

**bclark**#26

Some of these have been posted but I just wanted to pass on our math for artists link collection

https://www.facebook.com/note.php?saved&¬e_id=261606393857913&id=106396702714791

**lucpet**#27

3d Buzz have released their Math for 3d DVD and they also have these videos available.

http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=7e676e9e663beb40fd133f5ee24487c2

**system**#29

hi frnd

i liked your idea of learning maths & physics because technical knowledge is incomplete without it.i like trigonometry geometry and probability and i think they are very important.even in communication from internet and satellites also physics is used.its going on getting important & importantā¦

**etihaas**#34

This will gonna be great help for me because i am really very poor in math n i need some help too. and i think itās a good ideaā¦

**Randall_Hess**#35

Iāve been watching the āMath for Game Developersā by Jorge Rodriguez on youtube. Subscribe to that as he is always adding new videos.

**mnuelreyes**#36

I would love to help you as it seems very interesting. Iām a maths tutor teaching college students and I will tell you one thing, thereās no fun in life without numbers.

**hazmondo**#37

The problem with a lot of mathematical texts is that theyāre not accessible to most people working in the animation industry, however Iāve found that John Vinceās āā¦ for Computer Graphicsā series published by Springer is very easy to get in to. Whatās more is that if you are student, like I was, you can access and download the series free of charge from Springerās website. Hereās a link to all the book published by Vince on Springer, you can see the relevant books there: http://link.springer.com/search?query=john+vince&facet-content-type=āBookā

-Harry

**isstuff**#38

I was trying to get some new kinda of constraints happening and needed some vector math to make it happen, but the explanations from mathematicians all like to explode the matrices into their components and mash them together. That didnāt sit well in my head but this link I was pointed to, is all maxscripts to do the operations of intersecting vectors etc, using functions found in most 3D software. So I found this easier to read than the Oficial expansions. I use houdini but still this is the best set of explanations I have found.