I had a question about working with Bifröst in Maya specifically relating to scene scale. So I usually work in centimeters for everything as a default. I find that I’m not modeling buildings or super large objects and Centimeters makes sense (to me).
So then, when I learned that Bifröst inside of Maya assumes every scene unit is a meter, I started wondering how the best way to work would be.
I don’t use Bifröst everyday, but when I do what would be the most optimal way to set my scene up for an accurate simulation? Would you simply scale the scene down, do the fluid sim, bake the fluid sim and scale the scene and the fluid mesh back up? I feel that if you were to scale everything down when working in centimeters (or anything besides meters) would add complications as light calculations would still be performed at your original units.
So what’s the best way to work with Bifrost from using centimeters as your standard scene unit?