if you already have VS it is super easy to compile it for maya 2016.
just download the solution and unzip it somewhere and open the Solution.
then just modify some of the paths in the Solution Properties to point to Maya 2016.
change the build to Release x64 and Build! Done! Took me all of 5 minutes to build it for 2016.
In the Solution Properties, goto C/C++ and change Additional Include Directories
Under Linker in Solution properties, change Additional Library Directories