As the title says really. Result from this:
import maya.cmds as mc selected = mc.ls(sl=True) mc.ikHandle(sj=selected, ee=selected, sol='ikSpringSolver',ap=False )
flips the joint chain.
But if I create spring solver manually, (selecting the bones/using mouse), no flipping occurs. Any ideas?
This only happens when I re-orient the original skeleton though. (Aim axis being X, and UP axis being Z)