I’m planing to automate saving takes as files in different folder locations (game engine requirements) by assigning namespaces to takes.
So a take to be saved as–> //motion/walk/wlk_fast.fbx would be named in Mobu–> motion:wakl:wlk_fast
Although you are able to add/remove namespaces to takes via interface and with ProcessObjectNamespace() , the funny thing is that Mobu sees no difference between the .Name and .LongName (when it comes to Take objects), both return motion:wakl:wlk_fast.
So renaming the take with
lTake.Name = wlk_slow
will strip all the namespaces
Then again, right clicking on the take and renaming will properly rename the take and leave the namespaces alone.
What gives?