Hello fellow forumers!
So back in February I was hired for the first time as a technical artist (have always been a ‘3D artist’). I’m the studio’s first technical artist, so the studio director encouraged me to make the position my own. I’ve found plenty of things to do to help the studio, like making tools for the artists, helping the engineering and the art department not kill each other, etc. But I have another idea of how I can help out, and I could use some advice on how I could go about it.
I’d like to appoint myself as the studio Organization Czar.
As someone who has borderline OCD, and as someone with a deep love of naming conventions, when I come across the following things my lower left eyelid begins to twitch.
[li]A mislabeled asset in the game engine.
[/li][li]A folder called Common with another folder within called Generic.
[/li][li]A set of source files with no way of telling which is the most current. Model_new002 or Model_final_05?!
I’d love to just take charge and come down from the mountain with a pair of stone-etched naming conventions and best practices, but I have a feeling the direct approach may not be the best approach.
I’d very much appreciate a discussion from people who have experience helping a studio or project stay organized.