This is the facial system that I created for Prey!
looking great, man! are there on surface controls as well or are those just intermediates for the channel box attributes?
That looks great man. I played Prey and recycled so much space trash.
Thanks! Also recycling things feels pretty rewarding HA!
Thanks! The controller's parent group have set driven keys which the facial attributes drive. So it allows the animators to animate on top of the preset attributes.