PREY: Facial System


#1

This is the facial system that I created for Prey! :slight_smile:

Thanks,
-Nick


#2

looking great, man! are there on surface controls as well or are those just intermediates for the channel box attributes?


#3

That looks great man. I played Prey and recycled so much space trash.


#4

Thanks! Also recycling things feels pretty rewarding HA!


#5

Thanks! The controller’s parent group have set driven keys which the facial attributes drive. So it allows the animators to animate on top of the preset attributes.